public class WorldEvent extends Event
Modifier and Type | Class and Description |
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static class |
WorldEvent.CreateSpawnPosition
Called by WorldServer when it attempts to create a spawnpoint for a dimension.
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static class |
WorldEvent.Load
WorldEvent.Load is fired when Minecraft loads a world.
This event is fired when a world is loaded in WorldClient#WorldClient(NetHandlerPlayClient, WorldSettings, int, EnumDifficulty, Profiler), MinecraftServer#loadAllWorlds(String, String, long, WorldType, String), DimensionManager#initDimension(int), and ForgeInternalHandler#onDimensionLoad(Load). |
static class |
WorldEvent.PotentialSpawns
Called by WorldServer to gather a list of all possible entities that can spawn at the specified location.
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static class |
WorldEvent.Save
WorldEvent.Save is fired when Minecraft saves a world.
This event is fired when a world is saved in WorldServer#saveAllChunks(boolean, IProgressUpdate), ForgeInternalHandler#onDimensionSave(Save). |
static class |
WorldEvent.Unload
WorldEvent.Unload is fired when Minecraft unloads a world.
This event is fired when a world is unloaded in Minecraft#loadWorld(WorldClient, String), MinecraftServer#deleteWorldAndStopServer(), MinecraftServer#stopServer(), DimensionManager#unloadWorlds(Hashtable |
Event.HasResult, Event.Result
Constructor and Description |
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WorldEvent(World world) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup